Error: SQLSTATE[HY000]: General error: 1030 Got error 28 from storage engineError: SQLSTATE[HY000]: General error: 1030 Got error 28 from storage engineError: SQLSTATE[HY000]: General error: 1030 Got error 28 from storage engineError: SQLSTATE[HY000]: General error: 1030 Got error 28 from storage engine All Rise!: Design Observer




01.31.05
Jessica Helfand | Essays

All Rise!

Lately, when I'm not thinking about the future governance of our country or driving children to school, I seem to spend most of my time in the studio where I can typically be found doing one of three things. One of these things is writing about graphic design. Another is making graphic design.

And the third is playing Destructomatch.

Destructomatch is one of several activities on Neopets — a site (geared primarily to children) in which virtual pets are "fed" by a points system sustained through a number of score-based games. In this particular game, the object is to isolate a series of multi-colored boulders by grouping and eliminating them in as few mouse-clicks as possible. Think of it as Tetris meets a Rubik's cube. Simple? So it would seem. Addictive? Don't get me started.

On the scale of true confessions, this one lies somewhere between admitting I once wrote for a soap opera and divulging my complete incapacity to recall keyboard commands in Adobe Illustrator. But there it is: when I'm hopelessly stuck, a quick round of Destructomatch is just the ticket. Writer's block? Destructomatch it is. Looking to wind down at the end of the day? Right again. Occasionally I like to delude myself into thinking it's actually a meaningful visual exercise, a test of logic and acuity, of patience and fortitude, a mathematical challenge of averages and probabilities. Then my husband goes and beats my high score and every competitive bone in my body ignites with a kind of ferocious need to reclaim my lost advantage. Time stands still until I do so. (Sometimes it stands still for a very long time.)

Absurd, all of it — but also true. Sure, it's goofy to admit you're competing with your laptop (let alone your husband) but what about how we compete, in the world, as designers? "It's about the work," we tell ourselves, entering yet another design competition, seeking acknowledgment from our peers for a job well done. I have a somewhat lengthy list of related disciplines in which it is possible to ascend to such elevated status that our vocabulary itself shifts to recognize it. Sure, we designate titles such as junior designer and senior designer, Art Director or Design Director — but have you ever asked yourself why we don't have a Pontiff? Or why there's no precedent for "GD" license plates to enable special parking privileges during a design emergency? (And what, incidentally, would constitute a design emergency? This I really want to know.) Does it bother anyone else that no one will ever say "All Rise" when a designer enters the room? Or is this something Bruce Mau hopes to inaugurate as part of his proposal for Massive Change? Sure would be a change. A massive one, even.

Other times, I try to think constructively about the future of design. Only last week I came upon the sheet music for the Mister Softee theme song (don't ask) and realized how much Mister Softee sounds like Moshe Safdie. Imagine if there were a truck that rattled its way across small town America educating preschoolers about modern architecture! More lunacy, sure, but just think: people might actually all rise to the challenge. And wouldn't that be even better than just rising?





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